So all the talk is that Linux is great for gaming now, and tbf, it has come a long way. But there’s a good portion of people like me and my friends who still regularly use windows because we love modding the crap out of all of our favorite games and that’s just not feasible on Linux, vortex doesn’t work and most modloaders have a bunch of bootstrap fixes you have to do, God forbid you want to debug your mod list and change often.

So I guess my question is, does anyone have any news on the state of Linux modding, has anyone out there got a git project in alpha or something coming up that might open the floodgates for us modders? Pretty please?

  • corsicanguppy@lemmy.ca
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    6 days ago

    regularly use windows because we love modding the crap out of all of our favorite games and that’s just not feasible on Linux

    Linux isn’t a game.

  • MonkderVierte@lemmy.zip
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    7 days ago

    I’ve only had one game the last few years, where you should use the Linux native version but some big mods have hardcoded Windows paths. That and Wabbajack for Skyrim didn’t work in wine back then but there’s far more powerful native tooling now.

    I mean, even Sims 4 Studio works in wine. If only wine would be a bit cli-friendlier (profile creation) and had a native way to stick to a certain release.

  • ZeroHora@lemmy.ml
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    7 days ago

    Bethesda games there is MO2 for linux.

    Vortex can work really well on Linux and you can easily install it using steamtinkerlauncher.

    For games like BG3 that have their own modding tool, you can run them using Wine/Proton.

    You can also just mod manually like GTA3/GTA VC/GTA SA(I played these games on Linux, which is why I’m citing them).

    Or you can use a tool made for Linux like Limo.

  • non_burglar@lemmy.world
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    7 days ago

    You’re talking about modding in general, which is pretty similar in Linux to windows, besides some obligatory learning about Wine/Proton contexts. Hint: just use protontricks and install your windows mods that way.

    But what you are actually asking is “why hasn’t someone else made a nice, easy tool for modding like I had on windows?”

    And the answer to that is:

    No one is stopping you from making it.

    Welcome to Linux. You wanted freedom, you got it.

    • mnemonicmonkeys@sh.itjust.works
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      6 days ago

      And the answer to that is:

      No one is stopping you from making it.

      I’d argue that there’s just no need. Vortex, Mod Organizer 2, and other major mod managers already work on Linux.

      Personally, I think the need for the modding community is a fediverse-based modding network to compete with Nexus in case they get enshittified. And file sharing could run off of torrents to keep server costs down.

  • Luke@lemmy.ml
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    7 days ago

    I’m always confused by people saying that Vortex doesn’t work on Linux, when I’ve used it for years now on both my Fedora desktop and my Steam Deck. I didn’t even have to do anything outrageous to get it working. Install with Lutris like anything else made for Windows, press play, it works great.

    Edit: Realized this sounded maybe judgmental, when I didn’t mean it to. Not trying to make anyone feel bad in any way. More like encouragement, because once you get over the hump of figuring out how to use tools like Lutris to run games, running Vortex is the same process.

  • yesman@lemmy.world
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    7 days ago

    Why is Linux different than Microsoft? Most of the games I play aren’t “Linux” games, but the identical Windows software running through a compatibility layer on Linux.

    The Steam client on Linux has the same “workshop” tab for adding mods. It’s not in every game, but that’s true on Windows too.

  • AllHailTheSheep@sh.itjust.works
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    7 days ago

    I’ve used atlauncher for minecraft without issues. r2modman works perfectly via app image for a lot of steam games as well.

    worst comes to worst you can manually drop files in but the tools do exist. it just depends what you’re modding